Art by Samir Mir
Wrap helps creating digital doubles
It’s the industry leading topology transfer tool that helps creating digital characters based on 3D scans of real actors or sculpts
How Wrap Works
What Wrap is Used for
Wrap is used in many applications including:
Digital Doubles for VFX and Games
Wrap lets you convert 3D-scans of actor’s facial expressions into a consistent topology. This is an integral part for facial rigging pipelines for games and movies.
Virtual Try On and Avatars
Wrap is suitable for converting full-body scans into a common topology for further rigging, animation, and cloth simulation.
Micro Detail Transfer
Wrap is widely used as a part of TexturingXYZ and 3D Scan Store texture transfer pipelines. It allows to transfer pre-exising micro detail maps from a scan onto your custom character.
Machine Learning
Wrap is used to convert huge sets of facial/body scans into a consistent topology, which provides a great source of training data for facial generation, statistical, medical, machine learning and other applications.
What's new in Wrap 2025.9

Node Graph Lazy Evaluation
The node graph only computes the nodes you see or save, and other QoL improvements for complex projects

Timeline Playback
Watch video, image, and mesh sequences in real-time directly in Wrap

Pins for Image Nodes
Pin Viewport 2D to any image node, letting you preview output regardless of current node selection

Convert Normal Map
Convert normal maps between tangent and world space with one simple Wrap4D node

UV Viewport
View and inspect geometry UVs in a separate dedicated viewport

Workspace Presets
Redesigned dock system lets you create, save, and switch between custom workspace layout presets
Select your License Type
All the versions are fully featured regardless of the license type
Node-Locked
Node-Locked
- Perpetual license
- 1 year of free updates
- single machine
- 50% for an extra year of maintenance
Wrap is free for students, universities, and schools
Staff-picked Artworks from our Community
Our Latest Tutorials
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IntroductionVideoTitleSimple - 2025-11-04T132134.168Introduction To Match TopologyOCTOBER 28, 20255 MIN VIDEO
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IntroductionVideoTitleSimple - 2025-10-07T163413.811How to Import Cameras from RealityScan into WrapSEPTEMBER 29, 20259 MIN VIDEO
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IntroductionVideoTitleSimple - 2025-09-10T203358.020How to Import Cameras from Metashape into WrapSEPTEMBER 9, 20259 MIN VIDEO
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IntroductionVideoTitleSimple (68)Using Dynamic Vertex Masks in WrapSEPTEMBER 01, 202512 MIN VIDEO
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IntroductionVideoTitleSimple (21)Tricks for Creating Clean Rig BlendshapesOCTOBER 11, 202317 MIN VIDEO
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IntroductionVideoTitleSimple (21)Introduction to SelectPointsWithSplines NodeSEPTEMBER 22, 202314 MIN VIDEO
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IntroductionVideoTitleSimple (21)One-Click Pipeline for TexturingXYZ Maps TransferSEPTEMBER 8, 20237 MIN VIDEO
Tutorials Made by our Friends
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How to Wrap Your Model Into a Metahuman (1)NOVEMBER 11, 2025How to Wrap Your Model Into a MetahumanElvis Morelli
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How to Generate Custom Metahuman Bodies with AI – Part IISEPTEMBER 5, 2025How to Generate Custom Metahuman Bodies with AI — Part IICharlie Driscoll
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How to Generate Custom Metahuman Creatures with AI – Part IAUGUST 3, 2025How to Generate Custom Metahuman Creatures with AI — Part ICharlie Driscoll
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Wrapping and Transferring Textures for 3D ModelsOCTOBER 17, 2024Wrapping and Transferring Textures for 3D ModelsMr Nunez
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Samurai Hulk Using Wrap 3 Lattice NodeOCTOBER 3, 2023Samurai Hulk Using Wrap 3 Lattice Node3D Scan Store
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Multi Expression Base Mesh – Wrapping MethodFEBRUARY 11, 2022Multi Expression Base Mesh – Wrapping Method3D Scan Store




